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System Changelog Entry #5318
Summary | re-executed attribute and skill rings |
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Rated Importance | |
Rated Value | |
Type | content revision |
By | Chaos |
When | Jan 11 2013 8:16 PM |
Description | Removed the old implementation of rings that boost and drain attributes and skills. Made a new implementation. Features of this include: 1) Attribute rings now come in effect classes (minor, major, etc). 2) They all run on a central, standard effect model. 3) All skills except a few that are specifically excluded automatically have rings. 4) Most rings cost a lot more energy to wear. 5) They all run on a process where they take effect gradually instead of all at once, and they draw a lot more energy while they're ramping up to full effect. It's normally four minutes to full effect. 6) Most rings draw their energy cost in *magickal* energy, with an automatic conversion available from spiritual energy. This conversion's efficiency depends on your magick affinity and thaumaturgy skills. So if you have magickal energy available, they're all much cheaper to use, i.e. magickal booster gear is most readily usable by mages, whoda thunk? Some rings, where relevant, draw elemental or amalgamal energies, in which case relevant skills are relevant. 7) All such rings you used to have are gone forever. |
Reason | Lots. |
Result | Rings are different. |
Projects | Enchysi Daktylion |
Version | world revision incremented to Lost Souls 0.1.22 |
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