Lost Souls: Free Text-Based RPG
Home » Changelog » Page 185 » Entry #8385

System Changelog Entry #8385

^
#
|<
<<
>>
>|
Summary refactored how experience rewards are handled
Rated Importance
5.0
2 raters
*****
Rated Value
5.0
2 raters
*****
Type lib revision
By Starhound
When Oct 29 2024 11:49 AM
Description experience rewards now will give a set given amount of experience required for your base level experience values (before assim or other modifications), for example, a Major reward may give 30% of your base level experience value. This means experience rewards given from things like traveler challenges, quests, and so forth will scale with your level properly. currently there is no scale cap in place, we may enact one in the future. additional logging and metrics have been added to experience rewards.
Reason i did not like that all experience reward values stopped scaling at level 50 given that our new "end game target" is 1000.
Result more sensible values for experience rewards past level 50, the resulting values for those rewards are now tied to our effect class systems. many days of discussion with the lead team.
Version lib minor version incremented to Ain Soph 2.15.0

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.004s