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System Changelog Entry #7005
Summary | refined armour wear/remove activity costs |
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Rated Importance | |
Rated Value | |
Type | lib revision |
By | Chaos |
When | Apr 30 2017 3:53 AM |
Description | The activity cost to wear or remove armour was extremely rough, essentially just scaling with the number of items you were equipping or unequipping. Reworked this to a mechanism that assigns equip and unequip costs based on the limbs a piece of armour can cover and the particular exigencies of armouring the various limb types. |
Reason | |
Result | Armour mostly costs more to equip or unequip (though it doesn't run on a process yet, so the significance of high activity costs on these actions is limited for the moment), though in some cases, most noticeably single-limb accessories, it is lower. |
Version | lib revision incremented to Ain Soph 2.12.20 |
© 2008-2012 Lost Souls, a free text-based RPG
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