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System Changelog Entry #2689
| Summary | revised celestial weapon activation |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | lib revision |
| By | Chaos |
| When | May 27 2007 12:28 PM |
| Description | made it so that, instead of requiring either one point of spatiomancy or one point of telesma to activate, celetial weapons require that your spatiomancy + telesma + 50% chronomancy + 20% telesmatic weapon be 40 or higher |
| Reason | rationalization |
| Result | celestial weapons are less "wacky skill reqs to be almost traveler-only in a weird way" and more "there is a certain level of capability in certain areas that you need to reach in order to do this" |
| Version | not updated |
© 2008-2012 Lost Souls, a free text-based RPG
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