Lost Souls: Free Text-Based RPG
Home » Changelog » Page 63 » Entry #4698

System Changelog Entry #4698

^
#
|<
<<
>>
>|
Summary "simple" anatomy size handling change
Rated Importance
2.5
4 raters
**+
Rated Value
4.0
3 raters
****
Type lib revision
By Chaos
When Jun 23 2010 4:26 PM
Description Made it so that when something has an anatomy whose shape is determined by a single metric -- the radius of an amorphous anatomy like that of shoggothim, for example -- 50% of size is counted toward "leverage" for weapon wielding purposes and "height" for hit location purposes, as opposed to 100% previously (which was wrong). This matches up better with handling of anatomies like kentauroid, where part of the overall size is considered to be invested in "length" and so doesn't go toward "leverage" or "height".
Reason It was treating amorphous anatomy and similar as if all the size involved 1) was vertical and 2) provided leverage for weapon use, which was wrong.
Result Mostly, shoggothim will not so quickly pass out of the range where they can wield any weapons at all, and will not hit things in the head quite as much.
Version lib revision incremented to Ain Soph 2.3.197

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.004s