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System Changelog Entry #7366
| Summary | switched resistance messages from imprecise to precise |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | lib revision |
| By | Twilight |
| When | Mar 18 2018 11:21 AM |
| Description | apparently resistance messages have two options, precise and imprecise. precise was neve called anywhere on the mud. i switched the default to precise, tentatively |
| Reason | ordinary language visibility into combat mechanics is a generally a good thing, as an alternative to either seeing numbers directly or just having effects be opaque |
| Result | resistance messages (severely affected, barely affected, etc.) will be more precise |
| Version | lib revision incremented to Ain Soph 2.12.157 |
© 2008-2012 Lost Souls, a free text-based RPG
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