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System Changelog Entry #2732
Summary | tweaks to accidental attacks |
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Rated Importance | |
Rated Value | |
Type | lib revision |
By | Chaos |
When | May 31 2007 3:38 PM |
Description | made it so that the contribution of pretty much every skill and attribute to combat ratings is halved in the event of an accidental attack (applying both to the ratings for the attack to succeed and to ratings for defenses against it), and that trait effects on accidental attacks are *reversed* (i.e. situational awareness and luck work to make an accidental attack *fail*) |
Reason | if you're attacking someone accidentally, you'll be holding back as soon as you can and so forth, though because you didn't intend the attack it's harder to anticipate and defend against, that sort of thing |
Result | accidental attacks have lower ratings from a lot of sources |
Version | lib revision incremented to Ain Soph 2.2.243 |
© 2008-2012 Lost Souls, a free text-based RPG
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