Lost Souls: Free Text-Based RPG
Home » Changelog » Page 19 » Entry #3076

System Changelog Entry #3076

^
#
|<
<<
>>
>|
Summary updated PPQ acid vial resistance compensation
Rated Importance
2.0
1 rater
**
Rated Value
4.0
1 rater
****
Type content bug fix
By Chaos
When Aug 9 2007 3:13 PM
Description in order to determine whether acid being collected is strong enough, the PPQ acid vial needs to compensate for your resistance to acid, and the way it was doing so was mathematically unsound, resulting in a weaker reading than should have been the case on people with high acid resistance; fixed this
Reason correctness
Result PPQ vial compensates better for acid resistance; however, it still cannot cope mathematically with 100% resistance, i'm afraid, because there's no data left for it to work with in that instances, so until i have some other way of dealing with that, don't try to collect acid while completely immune to it
Version not updated

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.004s