Lost Souls: Free Text-Based RPG
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System Changelog Entry #6360

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Summary made attacks that hit and cause no harm use same aggression logic as accidental attacks
Rated Importance
2.5
2 raters
**+
Rated Value
5.0
2 raters
*****
Type lib revision
By Chaos
When Apr 20 2016 6:16 PM
Description Made it so that attacks that hit and cause no harm, and have the potential to cause aggression, use the same aggression logic as accidental attacks: no aggression if they trust you, no aggression if they're sapient and don't dislike you, no aggression if they're sentient and you're nearby and neither of you is already attacking the other and they don't dislike you.
Reason Trying to make the results of 6359 not cause problems in the case where you're hurling fire bolts at your buddy who has high fire affinity in order to heal him.
Result
Version predates automated version tracking

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