Lost Souls: Free Text-Based RPG
Home » Changelog » Page 116 » Entry #6361

System Changelog Entry #6361

^
#
|<
<<
>>
>|
Summary made unsuccessful attacks not trigger aggression if the target trusts the attacker
Rated Importance
2.5
2 raters
**+
Rated Value
5.0
2 raters
*****
Type lib revision
By Chaos
When Apr 20 2016 6:22 PM
Description Made it so that unsuccessful attacks (missed, dodged, deflected, what-have-you) don't start combat if the target of the attack trusts the attacker.
Reason More firebolt-your-buddy support.
Result
Version predates automated version tracking

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.047s