Lost Souls: Free Text-Based RPG
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System Changelog Entry #4887

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Summary pathfinding schedule management
Rated Importance
3.8
5 raters
***+
Rated Value
5.0
5 raters
*****
Type lib expansion
By Chaos
When Jan 28 2011 4:58 AM
Description Set up mechanics that make the CPU impact of pathfinding more manageable. (If you have any interest in the A* module at http://lostsouls.org/grimoire_astar this involved publishing a new version of it.)
Reason It needed to be more manageable.
Result Pathfinding should be limited to a time allocation of about 0.2 seconds every 2 seconds. This may make long-distance pathfinding even more spectacularly slow, but it will at least keep the MUD from grinding to a halt because of numerous pathfinding sub-jobs being spawned.
Version predates automated version tracking

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