Lost Souls: Free Text-Based RPG
Home » Changelog » Page 126 » Entry #6655

System Changelog Entry #6655

^
#
|<
<<
>>
>|
Summary fixed ovg attack spells not checking for if aggression is allowed
Rated Importance
2.0
1 rater
**
Rated Value
4.0
1 rater
****
Type content bug fix
By Starhound
When Nov 7 2016 9:33 AM
Description ovg attack spells wouldn't check aggression before their special attacks were executed, this means you could cast attack spells on targets that have default fail_attack hooks, or in areas where aggression isn't typically allowed (i.e the churches). Note that this is only a patch for a deeper issue in the spellcasting system itself and will likely be fixed later on by someone more versed in the system than myself. ALSO, if you try to cast a attack spell on something you're not allowed to have aggression towards you will still consume the energy needed to cast the spell. (this goes back to this change just being a temp patch).
Reason Deff not something that's intended.
Result less janky shit happening
Projects Ordo Verbus Glacialis
Version not updated

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.005s