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System Changelog Entry #6359

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Summary made special attacks always trigger aggression by default
Rated Importance
2.5
2 raters
**+
Rated Value
4.5
2 raters
****+
Type lib revision
By Chaos
When Apr 20 2016 5:54 PM
Description Special attacks used to not start combat if they missed or caused no damage. ("Special attack" refers to a specific technical concept and I can't really tell you which of your abilities this means, except that if it didn't start combat if you missed or caused no damage with it, it might be one.) Now they will always start combat unless the developer working on them sets a particular behavioral flag.
Reason
Result
Version lib revision incremented to Ain Soph 2.11.206

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