not logged in
log in
log in
System Changelog Entry #6360
Summary | made attacks that hit and cause no harm use same aggression logic as accidental attacks |
---|---|
Rated Importance | |
Rated Value | |
Type | lib revision |
By | Chaos |
When | Apr 20 2016 6:16 PM |
Description | Made it so that attacks that hit and cause no harm, and have the potential to cause aggression, use the same aggression logic as accidental attacks: no aggression if they trust you, no aggression if they're sapient and don't dislike you, no aggression if they're sentient and you're nearby and neither of you is already attacking the other and they don't dislike you. |
Reason | Trying to make the results of 6359 not cause problems in the case where you're hurling fire bolts at your buddy who has high fire affinity in order to heal him. |
Result | |
Version | lib revision incremented to Ain Soph 2.11.207 |
© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.003s