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System Changelog Entry #4675
Summary | more effort > 100% revisions |
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Rated Importance | |
Rated Value | |
Type | lib revision |
By | Chaos |
When | Apr 28 2010 12:59 PM |
Description | Changed the formula for how effort over 100% affects endurance, this time to the cube of (effort + 1). So 101% effort costs about 8x endurance, 200% costs 27x. Revised the way NPCs relate to effort, such that instead of just always using the maximum effort they're capable of, they'll choose an effort setting based on how much endurance they have. Lower-level NPCs with low endurance (and a lack of discipline and tenacity) will be seen using effort settings below 100%. Higher-level NPCs will tend to only use very high effort settings if they can *really* afford it. Also fixed the fact that over-100% effort endurance costs were not being correctly applied to defenses and unusual attack forms. |
Reason | Effort over 100% is not really supposed to be a general-purpose "here, have much higher combat ratings all the time!" but more of a special effort, i.e. the kind of thing you might interactively choose to do in combat depending on how it's going. |
Result | Effort over 100% further discouraged from being used routinely, probable general downgrade of NPC difficulty, lower-level NPCs in particular will probably get easier (for instance, Losthaven thugs previously would tend to use an effort setting a bit over 100%, now will tend to use 100% or a bit below). |
Version | lib revision incremented to Ain Soph 2.3.180 |
© 2008-2012 Lost Souls, a free text-based RPG
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