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System Changelog Entry #4357
Summary | other combat maneuver behavioral integrations |
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Rated Importance | |
Rated Value | |
Type | lib revision |
By | Chaos |
When | May 15 2009 2:02 PM |
Description | More closely integrated combat maneuvers with the overall combat system by 1) making escalating attack activity costs apply to manually actuated ('perform'ed) maneuvers, 2) making it so that you cannot perform combat maneuvers if you are in a combat mode that suppresses attacks, 3) making it so that you cannot perform combat maneuvers if you are engaged in an ongoing process that prevents you from attacking. |
Reason | Spamming attack maneuver commands to suppress attack activity escalation, not so good. |
Result | Combat maneuvers behave more as if manually and automatically actuated attacks are fundamentally the same, which is the overall intention. |
Version | lib revision incremented to Ain Soph 2.3.19 |
© 2008-2012 Lost Souls, a free text-based RPG
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