Lost Souls: Free Text-Based RPG
Home » Changelog » Page 36

System Changelog Page 36/186

#
|<
<<
>>
>|
# By When Type Ratings Summary
3642 Chaos Mar 31 2008 LR ***+ ****+ increased bulk's effect on damage rating
3643 Chaos Apr 2 2008 LR *** ****+ reduced all weapon classes
3644 Chaos Apr 2 2008 LR ***+ **** changed two-hand-wield bonus from factor to constant
3645 Chaos Apr 2 2008 LR **+ ****+ revised passive defense rating
3646 Chaos Apr 2 2008 LE *** ***** created thanatogalvanism trait
3647 Chaos Apr 2 2008 CR **+ ****+ Battlerager approved-kill healing/energize
3648 Chaos Apr 2 2008 CR ** ****+ Battlerager thanatogalvanism rage
3649 Twilight Apr 2 2008 CR *+ **** updated shrieking gale for azures
3650 Chaos Apr 3 2008 LR **+ ****+ further increased bulk's effect on damage ratings
3652 Chaos Apr 3 2008 LE *** ****+ cud chewing
3654 Ancient Apr 4 2008 CR ***+ ****+ Outsiders Guild Updated
3655 Chaos Apr 4 2008 CR **+ ****+ added small SP drain to ioun stones
3660 Chaos Apr 6 2008 WR *+ ***+ changed newsletter text or html format to manual setting
3661 Chaos Apr 6 2008 WR *+ **** reworked newsletter html style information
3662 Erebus Apr 7 2008 CR ** ***** updated sand worms
3663 Twilight Apr 8 2008 CR **** ***** rewrote azure magi
3667 Chaos Apr 9 2008 LR **+ ****+ base max incarnoi 25 -> 20
3668 Twilight Apr 9 2008 CE *+ ****+ pachyderm familiars for rangers
3669 Twilight Apr 9 2008 CR *+ ****+ decreased number of microcosm thingies that can show up at once
3670 Xellinus Apr 9 2008 CR **+ **** Travelers can now travel to familiar incarnoi
3672 Chaos Apr 10 2008 LR ** ***** removed Earthdawn races
3674 Twilight Apr 10 2008 LBF **+ ***** made it so that invisible people can't initiate special attacks without being attacked by their victims
3675 Chaos Apr 10 2008 CR *+ ****+ made eyewyrd psychic invisibility difficult to maintain in combat
3676 Chaos Apr 11 2008 CR *+ ****+ removed Devonshire leather shop
3679 Chaos Apr 11 2008 DR **** ***** increased driver optimization level

© 2008-2012 Lost Souls, a free text-based RPG
processing time: 0.012s