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System Changelog Entry #4887
Summary | pathfinding schedule management |
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Rated Importance | |
Rated Value | |
Type | lib expansion |
By | Chaos |
When | Jan 28 2011 4:58 AM |
Description | Set up mechanics that make the CPU impact of pathfinding more manageable. (If you have any interest in the A* module at http://lostsouls.org/grimoire_astar this involved publishing a new version of it.) |
Reason | It needed to be more manageable. |
Result | Pathfinding should be limited to a time allocation of about 0.2 seconds every 2 seconds. This may make long-distance pathfinding even more spectacularly slow, but it will at least keep the MUD from grinding to a halt because of numerous pathfinding sub-jobs being spawned. |
Version | lib revision incremented to Ain Soph 2.3.282 |
© 2008-2012 Lost Souls, a free text-based RPG
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