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System Changelog Entry #4974
| Summary | tweaks to Nizari poison model |
|---|---|
| Rated Importance | |
| Rated Value | |
| Type | content revision |
| By | Chaos |
| When | Mar 16 2011 3:09 PM |
| Description | In the Nizari weapon poisoning setup, made it so that the likelihood of poison being inflicted depends on the amount of base damage done, gave ranged attacks a bonus to that chance, changed the cuts deep message to say pierces or cuts depending on the attack form, made that attack visible in both rooms in the event of a ranged attack, and changed some uninteresting internals. |
| Reason | Because. |
| Result | Slightly spiffier mechanism. |
| Projects | Nizari |
| Version | not updated |
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